First off all, to pay proper respect to a great game, I'm doing a near roguelike challenge run in Dark Souls.
Rogue games are games where you have just one life. They're close to real life as they can get. Even if some involve magic or whatnot or play in a different time, they have one major concept: you cannot undo your mistake and you have only one chance. Die in a rogue game, and it's game over. Want to continue? Reload? Too bad, the game only saves when you finish it or when you quit to play at a later date and always deletes that save file whenever you load. You HAVE only one chance. It's like a life: if you screw up badly, you're done. End of story.
I will do something like that in Dark Souls, though not as strict. It wouldn't make sense in the Dark Souls storyline anyway.
Because in Dark Souls, you play an Undead. The Undead will never die. "So in a way, Man was not designed to become undead. Fear of death is what lets us live."
For a human, death is the end. For an Undead, death is just another try. "Yet an Undead who would die for something has nothing to fear. For death simply becomes a stepping stone to his goal."
They will hollow instead. Slowly, but surely. "If you fall down seven times, stand up eight. That's the cry of the Undead. It's not a matter about life or death, it's about what breaks first: your will or the barriers in your way."
Going by that, and the length/intensity of the game, not only would a roguelike run simply be too challenging (I want to have some fun after all, lol), it wouldn't make sense with the story either. For Hollowing is a gradual process. One death isn't enough to destroy your sanity... long as you have something to hold on to.
So basically, I've set for myself the challenge to never die whilst hollow. Death is permitted long as I remain in human form, but when I die when already in a hollow form, I'll see this as the part where the character is unable to restore her humanity anymore... as the point where she loses her sanity. Only way permitted to die when in hollow form is whilst wearing the Ring of Sacrifice or Rare Ring of Sacrifice as these prevent you from losing anything upon death but break when you die. Furthermore... Curse is a status ailment that completely blocks out your humanity. So when my character is cursed, it will also instantly be a game over for this gameplay run.
For various reasons, I'm going to clear the game once before actually starting the game. Partially because I have a set story and stuff in mind and need certain ways to go about it, but also to get back into the game. I'm afraid I'm a little rusty there.
Either way, I am considering writing the character's travels through the game down as a story. For various reasons again, but mostly to help myself overcome the horrible, horrible writer's block that I've had the last couple months. What do you guys think? About both the challenge run and the story idea?
Short Ciara bio:
Age: presumably 21
Appearance: slender figure, crimson hair, purple eyes, no scars or other defining features
Family: none she remembers
Race: undead human
Memories: has very little memories of her past life, is in possession of a pendant of which she knows it's important to her yet doesn't know why
Motivation: due to lack of memory, has none of her own; made the "fate of the undead" her new motivation in order to keep herself going
Anyway, that's it for now, guys. I highly recommend clicking the link below. Vaatividya and Epic Name Bro are considered the two biggies in Dark Souls: most o what they found out about the lore of Dark Souls is considered to be truth, though a lot is still up to interpretation, partially because there are various ways to read the signs, partially because there are not enough signs. Ciara's story will be her own interpretation and vary from both the universally known canon and my own interpretation of the game.
Seeya lads and lassies.
Quotes from: Prepare to Cry playlist trailerwww.youtube.com/watch?v=vBJDBt…